Curriculum Leader: Mr P. Dring


What is Computing


Computing consists of three subjects in one:

  1. Computer Science (CS),
  2. Information Technology (IT) 
  3. Digital Literacy (DL).

Each are equal in their huge importance and ever-growing relevance.

Computer Science

involves understanding how computers work and how to use them to solve problems with algorithms and code.

Information Technology

involves processing data and using a variety of hardware & software to create digital media that is suitable for different audiences and purposes.

Digital Literacy

involves understanding how to use technology safely, respectfully, responsibly and securely

  • 82% of all job vacancies require digital skills[1]
  • Roles requiring digital skills pay 29% more than those that don’t[2]
  • In recent years, the number of digital jobs grew almost three times as quickly as other occupations[3]


Computing at Fulford

The Computing curriculum at Fulford is designed to inspire and equip students so that they can have a competitive advantage in the digital jobs market of the future, as well as using their tech skills to make the world a better place.


Our schemes of work are designed to cover the curriculum content in a way that challenges stereotypes so that all students have the opportunity to progress on to the next step of their digital development.


We want our students to be confident creators and consumers of technology in order to thrive as academic, economic and social leaders.


Fulford School’s Computing department is the lead partner school in a local STEM Enthuse Partnership which aims to tackle gender stereotypes and recruit more students into STEM careers.


We’re excited to partner with All Saints as a hub school as part of the National Centre for Computing Education.


We are also delighted to receive a Google Educator Grant to develop and share our self-marking Python programming resources and a Royal Society Partnership Grant to find creative ways to encourage more girls to thrive in Computer Science.


We have also been awarded a Nesta Classroom Changemaker Award for developing KPRIDE resources to help make the teaching and learning of programming to be more accessible to all students.




Our learning activities are designed with following six intentions:


We intend computing to be:


CREATIVE – use your imagination to create something new

Media and programming projects contain elements of choice and flexibility to allow students to express their own ideas.

CHALLENGING – push yourself and deepen your understanding

Our assessment process provides regular advice on what the next step is for each student to improve with resources to help students develop enjoy learning independently.

COLLABORATIVE – learn from others and work as a team

Sometimes students work individually, in silence but most of the time we encourage collaboration verbally or digitally in way that encourages leadership and reflection.

COMPETITIVE – beat your friends to win respect or prizes

We use quizzes and interactive challenges to reinforce learning, aid memory recall and to promote a culture where it’s fun to succeed.

CURIOUS – experiment and discover for yourself

Learning is not passive. We promote active participation by encouraging debate, investigative learning and a “what if…” mindset.

COMPASSIONATE – use your skills to make a difference to the world around you

There’s more to life than academic or economic ‘success’. We create deliberate opportunities for students to reflect on how they can apply their newly learnt tech skills to make the world a better place.


We’ve adapted our curriculum to be as flexible as possible in light of the coronavirus pandemic but plans mentioned here are subject to change.



[1] ‘No Longer Optional: Employer Demand for Digital Skills’ (PDF, 2.30 MB)

[2]No Longer Optional: Employer Demand for Digital Skills’ (PDF, 2.30 MB)

[3]Tech Nation 2016 – Transforming UK Industries’ (PDF, 8.82 MB)

Our KS3 schemes of work are based on the National Centre for Computing Education resources which are also linked to the Oak National Academy so that teaching and learning can continue with as much impact and consistency as possible in the event of further school closures.


Key Stage 3


Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

Year 7

Collaborating Online

Gaining support for a cause



Programming essentials 1

Programming essentials 2

Year 8


Computing systems

Web Development

Binary Data

Mobile app development

Python programming

Year 9


Data Science


Data Representation Images and Sound

Python programming

Physical Computing


Each topic is assessed in three ways:

Competence: gives a score from a test or teacher assessed project

Completion: gives a measure of how much of the work students have attempted

Confidence: encourages students to reflect on how much their confidence has improved in each learning objective from the start to the end of the topic.


Students start each topic by finding out which learning objectives they’ll cover and rating their confidence to help build on prior learning. Each topic ends with another confidence rating for each learning objective so that we can identify any gaps in understanding and celebrate the progress made.


We use the assessment data alongside feedback from student voice surveys to adapt our plans and resources.


Grades on students’ reports are based on an average of the competence scores for each topic.

At the end of KS3 students can choose between Cambridge Nationals in Creative iMedia (OCR), GCSE Computer Science (Edexcel), both or neither.


Computer Science lessons are split into two strands: Application of Computational Thinking (shown in purple) and a Principles of Computer Science (shown in blue):

The two strands represent the two exams that students will sit in Y11:


Paper 1 (theory)

Paper 2 (code)


Principles of Computer Science

Application of Computational Thinking








1 hour 30 minutes

2 hours


Written examination

Practical onscreen examination


50% of the GCSE

50% of the GCSE


iMedia lessons cover the theory and practical components for four units:







Pre Production

Digital Graphics

2D/3D Characters Design

Storytelling with digital Comics







1 hour 15 minutes

10+ hours

10+ hours

10+ hours


Written exam










Each of the four units is split into four learning objectives:

  • LO1: Research, purpose and use
  • LO2: Planning
  • LO3: Production
  • LO4: Evaluating


iMedia is a valuable vocational qualification with full equivalence to one GCSE. The grading is from Level 2 Distinction Star (highest) to Level 1 pass (lowest) as shown below:


A level Computer Science is an ideal progression for students who have enjoyed a Computer Science GCSE at Fulford or elsewhere.


We teach A Level Computer Science (OCR) which builds on the topics covered at GCSE. We do welcome students who haven’t studied Computer Science at KS4 but they are expected to work hard to use the support and resources provided to reach a comparable starting point.


Students sit internal exams at the end of Y12 for detailed feedback of their progress but in order to give maximum time to cover the depth and breadth of the curriculum in full, we do not enter students for the AS level (which does not count towards the A level).


Assessment for this course is by two written exams worth 40% of the overall qualification each. The remaining 20% of the course grade is based on a programming project. It is expected that students have strong Maths skills and a general interest in computing is essential.


Paper 1

Paper 2



Computer Systems

Algorithms and Programming

Programming Project






2 hours 30 minutes

2 hours 30 minutes

Approx. 72 hours


Written exam

Written exam







If you’re interested in studying A level Computer Science at Fulford, click here for a competition with further information about the course:


We recommend the following resources for transition to A Level Computer Science:


This diagram shows the topics covered at A Level and how they build on what is covered at KS3 and KS4:


Restrictions and changes to the timetable due to the Coronavirus pandemic are likely to limit the number of extra curricular clubs we’re able to run this year.


In the last year we have run:

  • Indie game development club
  • STEM Club
  • Cyber Discovery club
  • Daily homework and coursework support